By Joe Mays and Chris Arnold
Circa 1984
Here is a suggested table of criticals and fumbles for use with the magic system included in Eternal Soldier. Feel free to use or modify it in any way you wish.
Spell Casting Criticals |
|
01-12 | Spell requires 1 less spell point than normal |
13-22 | Spell requires 2 less spell points than normal |
23-30 | Spell requires 3 less spell points than normal |
31-36 | Spell requires 4 less spell points than normal |
37-40 | Spell uses no spell points |
41-42 | Spell requires 4+1d6 less spell points and caster gains negatives |
43-52 | Caster gets +10% on next spell of the same focus |
53-60 | Caster gets +20% on next spell of the same focus |
61-66 | Caster gets +30% on next spell of the same focus |
67-70 | Caster gets +40% on next spell of the same focus |
71-72 | Caster gets +50% on next spell of the same focus |
73-78 | Spell attribute has double effect (roll attribute randomly) |
79-81 | Spell attribute has triple effect (roll attribute randomly) |
82-83 | Spell attribute has quadruple effect (roll attribute randomly) |
84-88 | Spell attribute has double effect (caster chooses attribute) |
89-91 | Spell attribute has triple effect (caster chooses attribute) |
92-93 | Spell attribute has quadruple effect (caster chooses attribute) |
94-96 | Spell attribute has double effect (all attributes) |
97-98 | Spell attribute has triple effect (all attributes) |
99 | Spell attribute has quadruple effect (all attributes) |
00 | Roll two more times on this table |
Spell Casting Fumbles |
|
01-10 | Stutter for 1 segment before taking next action |
11-16 | Stutter for 2 segments before taking next action |
17-21 | Stutter for 3 segments before taking next action |
22-25 | Stutter for 4 segments before taking next action |
26-28 | Stutter for 5 segments before taking next action |
29-38 | Spell draws 1 extra spell point |
39-46 | Spell draws 2 extra spell points |
47-52 | Spell draws 3 extra spell points |
53-56 | Spell draws 4 extra spell points |
57-59 | Spell draws 4+1d6 extra spell points |
60-61 | Spell draws all of caster's spell points |
62-63 | Spell draws double spell points |
64-65 | Spell draws triple spell points |
66-72 | Kickback (caster makes agility roll vs. falling) |
73-79 | Head rush (caster makes will roll vs. falling unconscious for 1d100 minutes) |
80-84 | Spell points for this spell return at a rate of one point per 2 hours |
85-89 | Spell points for this spell return at a rate of one point per day |
90-93 | Spell points for this spell return at a rate of one point per week |
94-95 | Spell points for this spell return at a rate of one point per month |
96 | Spell points for this spell do not return (seek professional help). |
97-99 | Spell has reverse effect |
00 | Caster's brains boil and stew in their own juices (will roll vs. death. Coma for 1-10 days if successful). |