Stock Market Game Rules
for “Take Stock in
1.
Each team begins the simulation with $100,000 in
cash and may borrow additional funds. How much you may borrow is dependent upon
the equity in your account. Interest is charged weekly on negative cash
balances at an annual rate of 7.00%, and credited weekly on positive cash
balances at an annual rate of 5.00%.
2.
You may trade only stocks listed on KENTUCKY
STOCK LIST. You can find this list
at www.econ.org/kystock
3.
This KENTUCKY STOCK LIST is a compiled list of publicly-traded
companies based on the CJ Composite from the Courier Journal, the Herald
Leader, and Hilliard Lyons Research Division. This list includes companies that
are headquartered in Kentucky, companies that have state offices or
subsidiaries, or companies that are of special interest to the economy of
Kentucky. We have kept the list to 215 stocks - in order for students to be
able to focus on a relatively small group of stocks on which to base their
research.
4.
If a team "accidentally" buys a stock
not on this list, they can cancel that order until 4:00 pm that day on their
Pending Transaction report. If a team
"accidentally" buys a stock and fails to cancel the order before it
goes into their portfolio -- they must sell that stock (at a loss) before the
end of the competition. KCEE can not
“delete” transactions made by teams-so teams are responsible for “watching”
their own portfolios. Any team that
has a stock other than those on the list at the end of the competition will be
disqualified to win prizes.
5. Teams
are required to purchase (or short sell) at least 5 stocks throughout the
competition. They do not have to hold
all the stocks at one time, nor do they have to hold all 5 stocks at the end. Just so their portfolio reflects they held at
least 5 stocks.
6.
All End of Day Game transactions are priced at
market daily closing prices. These prices can be found in the next day's
newspaper or by using the price quote facilities of SMG WORLDWIDE.
Real time Game transactions are priced at the market price at the time of
entry.
Transactions entered with a limit price will not be held past the initial
attempt to price the transaction. This applies to both the
End of Day or Real Time Games.
7.
All buy orders must be a minimum of 100 shares.
Sell orders for less than 100 shares will be permitted.
8.
SMG WORLDWIDE does
not permit buying stocks that trade below $5 per share. Such orders will be
rejected. Sell transactions for existing long positions will be accepted, even
if the price is less than $5.00 per share. (There are a number of reasons for
this rule. Low priced stocks, known as penny stocks, are very risky and
volatile investments. Accordingly, brokers will not permit their customers to
trade such securities on margin, just as SMG WORLDWIDE does not. Also, penny
stocks tend to have very shallow markets and their prices move sharply with
large orders, unlike SMG WORLDWIDE where transactions are executed at closing
prices regardless of order size).
9.
Trades can only be processed in whole and will be
rejected if sufficient buying power does not exist to execute the entire order.
10. A 2%
broker's fee is charged for all transactions. For example, if you buy 100
shares of a stock at $10 per share, you must pay the 2% of $1000 or $20.
11. The Game
is run Monday through Friday. Teams may trade on any day the participating
stock markets are open. Orders may be entered 7 days a week 24 hours a day.
12. Trades
entered after close of market (4:00 PM ET) will be priced at next day's closing
price for the End of Day Game.
13. Teams
do not have to liquidate their portfolios at the end of The Game. Winners will
be determined on the basis of the equity in their portfolios at the end of the
final transaction day. (Some states may use an essay contest to determine
winners).
SHORT SELL/SHORT COVER RULES
PORTFOLIOS
ADDITIONAL RULES
CODE OF PARTICIPATION
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KCEE - Take Stock in Kentucky 9/30/03 |